Hello Guardians!

Welcome to the 5.2 Patch Survival Guide. Below you will find a nice list of all of the things you need to know about 5.2. Obviously a lot of this is repeated on various sites around the interwebs, but here we only care about things that affect Guardians. I’ll take you through talent and spec changes, new factions, gear, and finish up with some…..PvP?

Talent Changes

  • Feline Swiftness will no longer stack wit hthe speed bonus from the PvP set. This doesn’t affect PvE at all, or RBGs (since they have a movement speed cap anyway), but it does affect regular PvP. No more zoom zoom flag caps for you.
  • Displacer Beast has been redesigned. A pretty irrelevant change from a PvE perspective, but could be interesting from a PvP perspective. I don’t know if the jump causes you to drop flags, if it does it’s pretty worthless. If not it could be neat to experiment with in PvP.
  • Cenarion Ward has had its healing done doubled. This is actually pretty incredible for Guardians on fights where you are taking constant damage (Tsulong, Will, Stone Guard, Garalon), or have very predictable burst (Elegon, Lei Shi). I already liked CW a lot, and this will make me love it more. Plus it’s even more incredible for soloing.
  • Faerie Swarm can now affect multiple targets. This seems really strong for Challenge Modes, as it gives you infinte kiting on up to 3 mobs. Doubt it’ll see much use in raids, and ME / Typhoon are much stronger in PvP.
  • Mass Entanglement has had its cooldown reduced to 30 seconds. This makes it a much stronger competitor to Typhoon in almost all situations. As always it will still depend on the encounter/map/etc.
  • Typhoon‘s cooldown is now 30 seconds. Obvious change is obvious so that Mass Entanglement doesn’t always straight up lose.
  • Force of Nature has had a bit of reworking done to it. Unfortunately it’s still awful and you should pretend it doesn’t exist. It might be useful situationally for some encounters, but you should never go out of your way to get it.
  • Soul of the Forest now grants 3 Rage instead of 2 per Mangle. Too bad it’s still completely shit compared to Incarnation. Don’t take. Ever.
  • Nature’s Vigil had its damage increase cut in half, but so did the cooldown. The “hybrid” nature of the talent remains at 25% though, which means it’s a straight buff for Guardians. You’ll still take HotW for DPS or pure off-role purposes, but Nature’s Vigil is definitely the default choice.

 

Ability Updates

  • Frenzied Regeneration now scales at a factor of 2.2*Vengeance. This is a 10% buff from where it was before. I’d definitely hold on to your 4pT14 for an even bigger bonus set just in case another fight like Garalon or Lei Shi pops up. Also makes the 2T15 much better.
  • Tooth and Claw also got a 10% buff to 1.1*Vengeance. There was some confusion earlier since datamining had done the automatic math incorrectly, but Rygarius confirmed earlier today that it is in fact a buff. Should be interesting to see how this shakes out now that we can take full advantage of it.
  • Our Mastery got buffed by 20% as well. It doesn’t really mean anything since RPS builds are generally better anyway, and we don’t have enough base RPS yet to make a Mastery build worth going for. That doesn’t make it “bad” per se, but it’s still not a good idea unless you can put 2 full sets of gear together.
  • Both Rip and Wrath received damage buffs this patch. I haven’t revisited the “I’m not tanking what’s the best DPS” problem yet for this patch, but that will be what I look at this weekend. Cat’s problem was pure combo-point generation and lack of AP, while Wrath spam was ridiculous as fuck in Heart of the Wild. I’ll do some tests and let you know how this shakes out.
  • And in clearly the most important change in this patch both Mark of the Wild and Revive have had their mana costs reduced by 55%. I CAN ACTUALLY REZ MORE THAN ONE PERSON NOW.

 

Factions & Rep

There are two new factions. The Shado-Pan Assault is attached to the new raid instance. Unfortunately none of the gear there is “Best in Slot” but that doesn’t mean you can’t find any upgrades on day 1. For example Flanker’s Battletags are actually not half bad, and you can get them at Neutral.

The Kirin Tor Offensive or Sunreaver Onslaught are the new “story” factions. Unfortunately all of their gear is 496 or lower, which makes it almost completely irrelevant. But it’s another rep to grind, so there’s that.
 

Gear

This is the part you all wanted, I know. I was originally going to put it here, but then I realized that would be a shit-ton of work. On a whim I tested the list on the forums (where the real item links are) and IT OMG WORKED.

So yeah you can get your BiS lists here.
 

PeeVeePee

In addition to all of the above, there have been a couple of changes that are straight buffs to Guardians in PvP. Since we’re already one of only two top-tier RBG tank specs, this just makes us even better.

  • Thick Hide now reduces the critical strike chance of all attacks, not just melee. This is an obvious PvP buff since we were weakest against spellcasters already.
  • We also received Guardian-specific bonuses on the PvP set. The glove bonus now increases the duration of Bear Hug by 1 second, which is an extra 10% of your HP in damage. That’s pretty big. Not to mention a longer stun. The 2pc bonus now increases the Crit reduction of Thick Hide to 20%, which is amazing. And finally the cooldown of Enrage resets on a successful interrupt.

That might just get even me into PvP.

And there you have it! I wish you much fun in the next patch :)

Nomnomnom.

4 Comments

  • Hoss says:

    I saw you have Rune of Re-Origination as one of our BiS trinkets and I’m curious as to how the theorycrafting/math works out for that to be the case. Whether or not it mathematically gives you max RPS, it doesn’t seem like losing 100% of your mastery+haste for 20 sec randomly to probably push crit cap is worth while. I don’t feel like being able to crit on every attack for 20 sec with no haste would realiably allow you to survive the damage you could potentially take in that period of time with no mastery. If it was on-use I could see it being situationally useful for some 2-tank stuff or a Leishi type of fight, but being a random proc I would almost go as far as to say this trinket isn’t even viable to tank with. Unpredictable stat changes seems reeeeeeeeal sketchy to me.

  • Hoss says:

    Scratch that…just saw the updated tooltip. Seems a little bit more viable as you can easily have SD up for the entire duration of the proc w rage to spare but I still think it’s a sketchy move. Guess I’m just gonna have to try it out on live n see how it feels.

  • Dreddnought says:

    Thanks for your help on Twitter this afternoon…and thank you for the guide!

  • Buraan says:

    Displacer beast is brilliant for Iron Quon

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