• Bares mostly like the taste of fase!

Feral – General

The Roads I’ve Travelled

April 13, 2012

I was chatting with a guild DPS the other day… What we thought about Mists, the talent system, DPS balances, tank balances and heaven’s knows what else in that time frame… when she said something rather interesting.  She told me she liked it when I tanked Warmaster.

“What? I never tanked that fight.  ‘Cept that one time–”

“You had to one night during our progression.”

“Yeah, that was one, very short, night where I had to… so how can you say you liked it? I barely knew what I was doing.”  All I could think about was how I was really bad at positioning the cleaving mob to be within cleave range of drakes while still not getting melee hit by it.  I’m probably still bad at it.

“After just a couple attempts I knew exactly what you were going to do – how you were going to move – and I was easily able to prepare my DPS for it.  I can’t always do that.”

“Yeah, I guess.”

At first I was all “D’aww, she likes my tanking!”, but I started to consider the implications of it.  First, it pretty much pushed me over the edge and cemented my decision to start tanking again in Mists.  (DPS is only amusing for so long)  Second, it got me thinking about just where in the world (of warcraft) I learned how to tank with such consistency (and I’m definitely habitual and consistent), and really, just how I became as good as I am now.

I guess it starts in the beginning.

I learned the basics of the basics of tanking in Vanilla as a Priest first.  I quickly became very appreciative of any tank that could hold threat on (mostly) everything so I didn’t have a heart attack while trying to keep the group up, and more importantly myself, while mobs ran rampant.  The difference between the two were night and day, however the subtleties didn’t quite grab me at that level.

After my Priest was my Warrior. I wanted to tank.  Problem was, I only had a very, very vague idea on how to do so.  The group of friends I played with at the time taught me the basics.  Stance dancing to Thunder Clap, using Demo Shout and Cleave, pushing Shield Block in order to use Revenge, and most importantly: Sunder Armor.  I won’t say I was good, in fact I’m sure I was bad, but I was learning.  From playing my priest, I knew it was important to stop the mobs from hitting my other party members, especially my healer, so I did the best I could do with what I knew.

It wasn’t until the very tail end of BC that I picked up tanking again.  Reesi was Resto at the time, but I came across a Bear that was really good; as good as the better warriors I was healing in heroics.  I eventually befriended this Bear and he taught me how to be a bear and just about everything he knew.  How to gear for tanking, how to AoE tank (3-target swipe and lacerates!), how to AoE pull with Wrath, Starfire, Moonfire, and Hurricane, and most importantly, to use “V” to show health bars above mobs in order to better target them.  I tried my first heroic – Mechanar because it was easiest at the time, and took it slow-ish.  I knew the pulls from healing them (and resto tanking them!), so I knew what to avoid and what to wait for by observation.  The only really rough patch was the gauntlet just before the final boss, but I did fine.  I remember joining a Karazhan pug and being nervous as all hell.  Tanking a few heroics was one thing.  Tanking a raid, with a pug, was another.  They actually let me tank Prince.  Luckily we didn’t get horrible Inferno spawns and killed him the first go around.  Success!  Tanking wasn’t so bad after all, and I found I did pretty well with it, with practice, though I still wasn’t terribly comfortable with it.

I didn’t tank a whole lot then, as it was nearing the release of Wrath and I had found a new love for Enhance Shaman.  Playing melee completely altered my view of what made a good tank and what made a bad tank.  Getting threat on everything I understood easily enough.  The one thing that rubbed me the wrong way with tanks was always positioning.  It wasn’t something I entirely considered when I tanked for that little bit on Reesi.  Sure, I knew the basic “don’t stand in bad stuff” thing, but that was it.  I guess positioning a boss or trash isn’t really something you learn to appreciate until you’ve played a melee class that has to chase after a constantly moving target – and have to constantly replace totems in the process because of it(I hated you Grobbulus…).  Chasing after mobs is a giant pain in the ass… especially when there’s no necessary reason for the mob to move.  The other was turning mobs with a cleave or breath attack. Whenever tanks didn’t turn a boss that had either of those, or both, and forced the rest of the party to move in order to avoid it, I got pretty mad.

Naxxramas came and went.  My itch to work on tanking surfaced again.  At the time we had two tanks and I was sure I could do better.  In my some-what brief play as an Enhance, I learned a lot more about raiding, min maxing, and all the connotations that progression (albeit not hardcore) raiding brought along.  I had been keeping up on the official forums for Enhance (Thanks, Elam!), so that carried over to Reesi when I swapped to her the second week of Ulduar.

I was the third tank, so I learned how to Feral DPS in Ulduar and I really learned how to Bear tank in there as well.  With the help of Thatgrimguy’s sticky on the official forums, I learned Bears very well.  I started to fine-tune my tanking.  I started to use macros.  I started to change my keybinds and UI to better facilitate what I needed to do. I became an expert in the rotation – without the stupid cast sequence macro – and my guild’s dps began to notice how good my threat actually was and rely on me for it.  Man, give me more of that praise.  I loved it!  It was extremely satisfying to know my tanking was appreciated.

Feral DPS, however, I think is what fine-tuned my need for consistency.  Having a positional attack really forced me to pay attention to mob positions.  If I couldn’t shred, I wasn’t doing well.  I knew how much it sucked to have a boss be moved in such a way that it caused me to be in the parry zone, if even for a few seconds.  I knew how annoying it was when tanks turned a boss around slowly.  I again knew the pain of twitchy mobs.  Having to deal with that as a melee DPS really just sucks.  You may think we’re just being whiny bitches, and to a degree we are, but when you want to be competitive DPS and are being held back, if only a little, by a tank that doesn’t care or realize the importance of stationary and well-positioned mobs, it’s really, really frustrating.

My competitive spirit, my drive to be a good player, and the satisfaction of doing my job well all drove me to become the complete-package tank, though I didn’t really know it at the time.  I just wanted to do my job well.  I wanted to tank, but do it in such a way that didn’t inconvenience the rest of the raid or party (and if I was going to do something odd, I’d always find myself saying so over vent so they could at least prepare).  I moved on from my Ulduar guild to a higher up guild (US 69th) and mostly DPS’d for them, though somewhere during ToC I ended up being one of their main tanks.  I got a bit better, though the strain wasn’t that much.  There were a few DPS that would challenge my threat if I wasn’t careful, but that made it fun when I could hold my own against them.

Essentially, all the little things I picked up on in my years of playing WoW all culminated into my ability to tank.

I knew how to manipulate mob hit boxes in order to move in such a way that wasn’t frustrating for melee, I knew how to hold threat and hold threat well, I knew when to use cooldowns… I was in a good guild and getting praise for my tanking.  I thought I was done learning.

I joined Drow.

I was seriously wrong.

Going from a guild that was barely making progress in Heroic ICC to a guild that had every boss but Lich King on farm caught me so off guard the first week that it shook my confidence to the core.  I didn’t know a damn thing about progression raiding at a top US level and I felt extremely lost.  It was a trial by fire, and I felt like a complete ass after the first week.  I lost AoE threat on gunship (hearing “Why are people dead on gunship?” on vent really sent me over the emo edge), I had the melee DPS yelling at me on Rotface for not keeping the boss turned in the direction he spewed, I’m pretty sure I messed something up on Princes, I again lost threat on Valithria, and I screwed up the healer’s positioning strategy for Sindragosa.  I was simply not prepared for Drow’s level of DPS and their overall raid synergy.  Even though I had been asking questions, I still felt lost.

The only thing that DID go well was my single target threat.

I’m super competitive in games, and not to derail my own blog post, but being told you couldn’t play with the boys because you’re a girl throughout your childhood (I grew up around boys!) really kind of drives the competitive spirit into almost everything you do.  (“Anything you can do, I can do better”) I had something to prove, and though I enjoy playing games just to play them, there were underlying motives.  So, I forced myself to get even better.  I wanted to be in Drow and to prove that I, a female, could tank at that level.  To play with the boys, so to speak.  I knew I was on a worse chopping block because of that (and because Drow had not recruited a female since Sunwell).  I wanted the satisfaction of tanking for players that were not just good, but amazing, and to also be at their level.

The next week arguably went better.  I added Tidy Plates: Threat Plates to my UI arsenal (<3), I cleaned up my boss mods and I made sure my unit frames would display the other tank’s debuffs.  I was determined to do better.  Gunship came around and I figured I could get away with some of my DPS gear, since the adds didn’t seem to hit very hard.  Armor Pen combined with a Bear = Mostly better threat than the locks and mages = no dead people on Gunship.  Success!  The rest of my mistakes were pretty much fixed for the rest of the fights.  All of it was looking good, though I still was very hard on myself whenever I screwed up.

Probably my worst screw up with Drow was when they brought me in for H. LK attempts.  I was doing well (again learning the subtleties of his twitchy hitbox with lots of ghouls around, and moving him into place for Defile without moving him too much, and learning how to run across the platform from ghosts without screwing melee over, etc), until I went to hit a cooldown for Soul Reaper and immediately started spamming Druid chat with “Innervating Lich King!!”

Psst.  That wasn’t Frenzied Regen you just hit, Reesi.  That was Innervate.  And now you’re in caster form with Lich King about to hit you with Soul Reaper and you have no cooldown and you’re not a bear and you’re about to di—SPLAT

Deadbear.  :(

Needless to say I felt like a complete moron.  And I learned the importance of never, ever, ever having any of your caster form ability keybinds anywhere near your cooldowns.

After all that (it was probably the most stressful month I have ever had in WoW) I was promoted to Raid Team, but I really wasn’t completely done learning.  Drow challenged me in new ways all the time.  Being on the edge of that kind of progression really forces you to play to the best of your abilities in more ways than one.  I’ve learned how to tweak gear when a situation calls for it – and not be afraid to do so.  The worst you can do is die horribly, and that can be fixed the next attempt!  I learned how to utilize my UI to make playing easier in order to pay attention to my surroundings.  I learned how to grab threat without tricks (before the threat changes, clearly) and keep it from the fury warriors, even if that meant using Growl, then Challenging Roar, then Growl again.  Adaptability is a huge quality to have; if something I’m doing isn’t working one way, then I go ahead and try it a different way.

I suppose what I’m trying to get at is, in order for someone to be a great tank, they can’t ever really be done learning.  There’s always a new challenge that surfaces that must be overcome, even if it’s something small like learning how a boss’s hitbox interacts with your own and manipulating it to your advantage.

With my return to tanking and a new tanking model surfacing for Mists, I’m sure I’ll have plenty to learn yet again in order to maintain my level of play.  I welcome the challenge.

Dragon Soul Bearcat Guide

December 26, 2011

Updated 2012-01-10: Updated recommended glyphs/spec. Add Wowhead links

1. Introduction

This guide is an updated version of my previous Hybrid Feral guide. Quite a bit has changed since that guide has been written, and this guide supersedes all the information from the previous guide, mainly in the Talents and Glyphs section. I’ve also added more information about stats, reforging, and boss strategies into the guide.

I’d like to thank the following people who have helped with making this guide possible: Mihir, Yawning, Reesi, Arielle and Leafkiller.

2. Why Hybrid Feral Bear-Cat?

There are several reasons to go Feral Bear Cat for the 4.3 Dragon Soul expansion.

  1. Mists of Pandaria has been announced, where Cats and Bears will have two separate trees, Feral (for Cat DPS) and Guardian (for Bear Tanking). Dragon Soul represents our last chance to make use of of a hybrid bear-cat tree before we lose it forever.
  2. Dragon Soul has been released, and several of the fights have been made bearcat friendly. This guide will go into some details for each fight in Dragon Soul.
  3. Some encounters in Dragon Soul and single tanked while others are double tanked. Being an expert bear-cat allows us easily switch between tanking and DPS roles as needed without needing to change much gear.
  4. Bear Druids are lacking in utility compared to the other tanks, especially when it comes to raid cooldowns. The 4T13 bonus fixes some of that but all the other tanks are also receiving similar 4T13 bonus. Our only real utility is being able to go into cat form and do DPS that is competitive with the average Damage Dealers in the raid. If we do not make use of this utility, we can be somewhat gimped compared to the other tanks.

3. Talents

This is the talent build that I recommend. However there are viable alternatives depending on your preferences and requirements.

Stampede was not recommended in the previous guide, but the first point is mandatory now to make the 4T13 bonus useful. The second point in Stampede is optional.

Blood in the Water was optional in the previous guide, but you will now want to have two points in it to make the 2T13 bonus useful.

Brutal Impact was optional in the previous guide, but is not recommended now because none of the bosses in Dragon Soul (and Fireland) require any interrupting.

Infected Wounds was optional in the previous guide, but is not recommended now because the talent points are needed elsewhere and other optional talents have become mandatory.

Feral Aggression was optional in the previous guide, and is still optional now. It does not give as much DPS per talent point as Stampede, so Stampede has priority, but you may be able to drop points in other talents for it.

Perseverance was mandatory in the previous guide, but it can be optional and removed if you need to push more DPS out of the build, if you feel that you have sufficient magical mitigation to not worry your healers.

Nurturing Instinct is very nice to have. There is probably not enough room for this talent, but if you are willing to give up some other talents for this, it is definitely worth getting.

Primal Madness is the worst of the Cat DPS talents that directly increases DPS, but if you must maximize your Cat DPS, you can probably find other talents to drop for this.

Leader of the Pack can be dropped if someone else in the raid is able to provide the buff.

4. Glyphs

Generally, the choice of Primary Glyphs should be:

If you are spending very little time in Bearform for the fight (e.g. Madness) it may be worth switching Glyph of Mangle out for Glyph of Bloodletting.

The Secondary Glyphs are mostly optional, and you will choose from

  • Glyph of Maul – You definitely want to have this for Madness, Yor’sajh and Blackhorn
  • Glyph of Frenzied Regeneration – This affects the 4T13 bonus, so it depends if your raid wants the glyphed or unglyphed version. I prefer it glyphed
  • Glyph of Faerie Fire – Makes pulling more convenient
  • Glyph of Rebirth – You’ll definitely want to have this if there aren’t many other Battle Rezzers in the raid
  • Glyph of Feral Charge – A theoretical Cat DPS gain on Patchwerk like fights (especially if you can Feral Charge from melee range), it probably doesn’t help on any of the fights in Dragon Soul.

5. Stats and Gear

5.1 Stat Priority

For primary stat, there is no doubt about it, you will definitely want to be stacking Agility instead of Stamina.

The secondary stats priority for Hybrid Bear-Cat roughly follows the pure Bear priority except that Dodge is dropped since it doesn’t help cat form. Therefore the stat priority is:

Mastery > Expertise (up to 781) = Critical Strike > Hit (up to 961) > Expertise (up to 1682) > Haste

If you are using Reforge Lite, the recommended Stat Weights setting is:
Hit = 30, Crit = 60, Haste = 10, Expertise = 60, Mastery = 120, Hit>961 = 0, Expertise>781 = 20, Expertise>1682 = 0

5.2 Gems

Your gems should almost all be Delicate. Use Adept and Shifting/Glinting gems if you need to complete your metagem requirements or socket bonus.

If you cannot afford to change Metagems in between progression fights, you should stick to using Agile Shadowspirit Diamond, which makes a bigger difference than Austere Shadowspirit Diamond (however you definitely want to be using Austere Shadowspirit Diamond against Heroic Blackhorn). Ideally, you will have 2 helms gemmed differently to switch between, or carry one stack each of each shadowspirit diamond.

5.3 Trinkets

Your trinkets should have Agility, or proc Agility. However, avoid trinkets that have Haste or proc Haste (e.g. The Hungerer).

5.4 Enchants

Helm: Arcanum of the Ramkahen
Shoulders: Greater Inscription of Shattered Crystal
Cloak: Enchant Cloak – Greater Critical Strike or Enchant Cloak – Major Agility
Chest: Enchant Chest – Peerless Stats
Bracers: Enchant Bracer – Agility or Draconic Embossment – Agility (for Leatherworkers Only)
Gloves: Enchant Gloves – Greater Mastery
Legs: Dragonscale Leg Armor or Charscale Leg Armor
Boots: Enchant Boots – Major Agility
Rings: Enchant Ring – Agility (for Enchanters only)
Weapon: Enchant 2H Weapon – Mighty Agility

6. Boss Strategy

6.1 Morchok (Normal)

This depends on the raid’s strategy. This fight was designed to be 2 tanked (taunting off the stacks and soaking the double stomp), but is easily doable with one tank, since the debuff is a joke and any plate class or feinting rogue can soak the double stomp without problem. You can probably soak the double stomp in cat form too with just Thick Hide, but I won’t recommend doing that during the Enrage without Barkskin or Survival Instinct.

6.2 Morchok (Heroic)

You will pretty much only be DPSing the first 10% of the fight which will only last ~20 seconds, before tanking the remaining fight. Note that you probably do not have Infected Wounds, so try to get a Death Knight on the boss you are tanking.

6.3 Zon’ozz

The is a single tank fight. If you have a pure Cat spec, switch to that.

6.4 Yor’sahj

Another good encounter to use a Feral Bearcat. You can single-tank this encounter especially in 10-man, but having a second tank makes it a lot easier, and with a Bearcat you don’t lose much DPS switching from one tanking to two tanking. Two tanking this fight makes keeping the MT up easier especially if Purple Oozes are left up. If you have the Mirror of Broken Images, it may be a good idea to equip it to make Void Bolt soaking easier.

When the oozes reach the boss, you want to be in bear form to taunt the boss and soak the first 2-3 stacks of Void Bolt. If you are in a tough ooze combo (yellow-red, or yellow-red-black in heroic), you will want to blow Frenzied Regeneration if you have 4T13 when your Recently Shapeshifted debuff drops off. If Black Ooze is up, stay in bear form to do AE DPS with Thrash and Swipe spam – with max vengeance this does more DPS than going to cat form. Be careful of switching to catform too soon after being taunted off if Purple is up – the DoT will still ticking hard on you for 20 seconds.

6.5 Hagara

This is a single tank fight. If you have a pure Cat spec, switch to that.

6.6 Ultraxion

Theoretically in Normal mode, this fight can be single tanked. You will need a plate DPS class or even yourself to be second on aggro to absorb one melee hit from the boss while the MT phases out in the last second and taunts immediately after. You will probably need to start the fight in Bear form to receive Thrall’s buff allowing you to soak every other Hour of Twilight with Survival Instinct, before switching to catform.

More likely (and single tanking isn’t possible in Heroic mode) you will need to switch to Bear Form just before Fading Light is cast on the MT (so that you don’t both receive Fading Light), and taunt the boss after the MT receives it. Once you receive the second Fading Light and the MT taunts back the boss, you can return to Catform until just before the next Fading Light is cast. This theoretically allows you to be in catform for 28 seconds out of every 45 second cycle, and requires a LOT of concentration so as not to screw up the timings to switch to bear, soak the Hour of Twilight and to phase out of Hour of Twilight.

It may be preferable to play it safe and remain in bear form for the rest of the fight after you switch to bear for the first Fading Light. You should therefore blow your Berserk at the start of the fight (after receiving Thrall’s buff while in bear form, of course)

6.7 Blackhorn

This is a very physical fight that, especially in heroic mode, and may require you to switch to Stamina trinkets, if you do not have enough cooldowns to handle most of the Vengeance for the boss. You will have some time to switch to cat for some Cat DPS in between taunts on Phase 2, but don’t count on it making any significant differences. Personally I have no problem tanking this fight with agility trinkets and 2 healers, so the incoming physical damage may have been overstated.

6.8 Spine of Deathwing

It is possible to single-tank this fight, allowing you to stay in cat form. Chances are your raid will be using a seperate Amalgation tank and Blood tank. Ideally, you’ll want to be the Amalgation tank, allowing you to switch to cat form to attack the Burning Tendon once the Amalgation is dead while the MT tanks the leftover Bloods and any extra Amalgations.

Note that the Burning Tendons can be shredded from the front, but there is no need to use Glyph of Bloodletting – the Tendon won’t last long enough to make it useful. Try to get Savage Roar and Stampede up using a spare Blood for the CP and Feral Charge. Use Berserk if it is not on CD – generally this will be on the first and third tendon.

Bearcatting works great on Heroic Spine too. As in Normal mode, you want to be tanking the Amalgations while the other tank tanks the Bloods. You should use be able to use Berserk for the first lift of each Tendon. Also, get the Kiroptyric Sigil it should be usable for every lift and will be better than both the Vial and the Wrath.

The optimal reforge for this fight is Hit > Crit > Mastery > Haste > Expertise

6.9 Madness of Deathwing

Another fight with the Bearcat build shines. It is possible to single-tank this fight if your raid has enough DPS to kill the Corruption before the second Impale and enough external cooldowns to allow the tank to survive tanking two Elementium Terrors, but most raids will probable be two tanking this.

Most of the attackable targets in this encounter can be shredded from the front, except for the Blistering Tentacles. You’ll be spending most of the fight in cat form, so use Glyph of Bloodletting instead of Glyph of Mangle.

In Phase 1, you will only be tanking the Corruption for one Impale per platform. Either the first or the second, but arrange with your MT so that you get the most DPS time on the Corruption – If you take the first Impale, you’ll want the MT to taunt right after while you go back to cat form. If you take the second Impale, you taunt only just before it is cast. This is the recommended cooldown usage for each platform.

Platform 1: Use Dream + Barkskin
Platform 2: Use Survival Instinct + Barkskin
Platform 3: Use Barkskin + Guardian Spirit or Hand of Sacrifice or Pain Suppresion
Platform 4: Use Survival Instinct + Barkskin

In Phase 2, you will take a LOT of magical damage from Tetanus. If you get targetted by shrapnel, do NOT use Dream, simply go into bearform to survive it. You want to save Dream for the Tetanus. Barkskin and Frenzied Regeneration should be ready – use them when your Terror is at 60%, then use Dream when your Terror is almost dead. Your Terror should be the first to die, wait for your stacks to drop then taunt the other Terror off the MT. For the second set of Terrors you will have Barkskin, Survival Instinct and Dream ready. If you have the Mirror trinket, you will want to use it on this encounter.

Berserk can be used 5 times in this fight, each platform last a little under 3 minutes, so if you use it whenever it is on CD, it should be ready just before the Elementium Bolt spawns on the 4th platform.

Some of you don’t know, and some of you do know, that Arielle and I are apart of something called the Team Waffle Podcast.  In short, it’s an all-druid Podcast made specifically for Druids.  We also record with Lissanna of Restokin, and Clay, some random crazy Physicist that PvPs (and who also has an Author account here, but he hasn’t posted a damn thing!).

Well, we recently teamed up with a follower on Twitter, HackxTV and started devising a craaaaazy plan to do our shows Live.  It was something that was initially discussed when the Podcast started, but not something we were quite able to do.  Until now.  HackxTV graciously offered to stream and host live shows for us and we thought it something we couldn’t pass up.

 

So!  TIB and Team Waffle Followers, I am quite happy to invite you to join us on our first ever Live show, which is sure to be filled with crazy shenanigans, listener participation, and the happy fun times that are technical difficulties.

When do we record?  Every other Friday, if all goes well, at 8pm PST / 11pm EST.  And obviously, we record tonight (Nov. 18th).

You can view the stream here:  twitch.tv

Here:  Team Waffle

Or right here!  Please note that in order to chat with us, you need to make an account for twitch.tv.

 

Happy Druiding!

4.3 Cat Survival Guide

November 15, 2011

Update: Removed Kiroptyric Sigil (E410), recognizes that Glyph of Bloodletting is useless, corrected Starcatcher Compass iLevels, added Vial of Shadows

A new expansion is almost upon us, so we can have a look at the changes that affect us (not much) and what we need to do to adapt to the changes (not much).

  1. The 10% Attack Power raid buff will be increased to 20%. This is supposed to close the gap between melee and ranged DPS that is very apparent for several bosses with movement. A nice little boost. Not going to change much for what we do except Agility increases its lead over the secondary stats.
  2. 2x Tier 13 bonus allows Blood in the Water to be used at under 60% instead of 25%, which is a substantial DPS boost. This will cause a slight shift in stat value from mastery rating in favour of critical strike rating and haste rating.
  3. 4x Tier 13 bonus allows Stampede to be activated whenever Tiger’s Fury is used. Note that with this bonus, there is now a slight change in our priority – You must now spend your Stampede buff (if it is up) BEFORE activating Tiger’s Fury.
  4. Both Tier bonuses combined will increase the value of Glyph of Tiger’s Fury to become better than Glyph of Bloodletting, but ONLY if you are not using Ancient Petrified Seed or the newer Kiroptyric Sigil trinket. This is because a huge part of the trinkets value come from being able to synchronize the trinket’s cooldown with Tiger’s Fury’s cooldown.
  5. Glyph of Shred has become Glyph of Bloodletting, and now works for both Mangle and Shred. The intention of this change is to reduce the penalty whenever we are forced to Mangle instead of Shred. Unfortunately, even with this change, Glyph of Bloodletting is still inferior to Glyph of Berserk, Glyph of Mangle and Glyph of Rip for mangle-spam encounters (Hi Ultraxion!), so this change really does nothing for us. This has been tested with 4T12, 2T12+2T13 and 4T13.

Rough trinket rankings, based on known data. May change before patch is released (especially since we think Vial of Shadows is overpowered and will be nerfed)

  1. Vial of Shadows (E410), Wrath of Unchaining (E416)
  2. Vial of Shadows (E397)
  3. Wrath of Unchaining (E403)
  4. Vial of Shadows (E384)
  5. Wrath of Unchaining (E390), Starcatcher Compass (E410)
  6. Starcatcher Compass (E397)
  7. Kiroptyric Sigil, Matrix Restabilizer (E397)
  8. Matrix Restabilizer (E384), Starcatcher Compass (E384), Ancient Petrified Seed, The Hungerer (E391)

Special thanks to Yawning and Mihir for the help with the information above.

Blizzcon! – Part 2

October 22, 2011

This morning made me remember why I don’t drink that much anymore.  I feel like “bleh” in the morning.

So after staying up until 2:30am putting together yesterday’s blogpost, I rolled out of bed at around 9.  Went and met Lissanna for breakfast and started our day quite late actually, we didn’t make it to the con until 11 or so.

We wandered around for a bit, and met up with Hamlet.  We had a great chat with him about Druids, raid design, game design, mechanics, and various things.  It was a great time.  He even sat with us during the Diablo Q&A panel before leaving to go do his own thing before the WoW Class/Talent/Profession Q&A panel began.

Lissanna and I got into line pretty easily.  We ended up behind another reader of TiB (<3 fans!).  I made sure his question wouldn’t overlap with mine.  Unfortunately the answer given by the devs was pretty terribly worded.  I wanted to follow-up on it and provide a chance for them to dig themselves out of their hole but I was scared I wouldn’t be able to ask my question.

So Lissanna went up and asked her question and I could tell she was very excited when they announced healing mushrooms for MoP.

I walk up and I’m super nervous.  I unfortunately forgot to mention Reesi (:() but I did remember to say who I was, and I asked my question.  It was heavily paraphrased on MMO, but WoWHead got a more complete version of it.  I did tell them that the existing restriction on the 4pc bonus won’t prevent Cats from using it, but we’ll see what they do with that information.

Afterwards I watched the rest of the panel and /facepalmed at a lot of the questions.  Sigh.

Got lunch, bought stuff (yay Griffin Hatchling plushie!), and headed back to the hotel.  Right now I’m trolling the Druid forums and putting this blogpost together.

I’ll have a talent breakdown post up either later tonight or more likely, sometime tomorrow.