Hello Guardians!

Even though this tier of raiding content is almost over, I’m sure there are some of you out there looking to kill more heroic bosses before the next patch. Besides we don’t really know wheen the next patch is coming out anyway (although we do know the earliest possible date is March 5th). With that in mind I thought I’d continue my “Encounter Notes” series, this time for the next 5 heroic bosses you’re likely to do after Blade Lord Ta’yak.

In all of these I’m going to expect that you are already familiar with the regular version of the encounter. All of these feature at least one (if extremely minor) difference when it comes to tanking them.

MSV – Spirit Kings

The Rundown:

Encounter Notes:

  • Once again it’s a complete waste of time to use Savage Defense when only Qiang is active. Dump Rage into Maul instead.
  • Pre-pot with Virmen’s Bite before the pull.
  • Blow Incarnation and NV at the very start of the encounter and pretty much on cooldown afterwards. Except if you’re about to get a Flanking Orders or something.
  • Save Survival Instincts for when you need to move Qiang during Flanking Orders. I dunno about you but I don’t trust my group do move with me correctly.
  • Use Berserk when you have two of the Kings active at once for maximum DPS.
  • Start using Savage Defense again once Subetai spawns.
  • Use Bash on Subetai during Sleight of Hand if required.
  • Make sure you interrupt Shadow Blast if you’re assigned to.
  • At high amounts of Insanity Meng can hit for upwards of 200k per swing. Be prepared.
  • Do NOT try to squeeze in one more attack before a shield becomes active. You’ll regret it.
  • I’ve been told that autoattacks don’t trigger the shields, but I’ve never tested this myself.

 

MSV – Will of the Emperor

The Rundown:

Encounter Notes:

  • Depending on your raid composition you may end up soaking a couple of sparks at the beginning of the fight. Simply wait for the sparks to spawn and use Survival Instincts. Wait for the first one to hit you then quickly Renewal and let the 2nd hit you.
  • There are now 10 special attacks to dodge instead of 5.
  • Otherwise as far as you’re concerned the fight is identical to normal. Keep Savage Defense up 100% of the time when being attacked, and DPS your way to victory.

 

HoF – Imperial Vizier Zor’lok

The Rundown:

Encounter Notes:

  • Depending on your raid there are different tasks you can be assigned with. I have only done the Attenuation Echo so that is what I will base my advice on.
  • I use Incarnation and NV at the start of the 1st platform to help finish it as soon as possible. If you’re doing the 1st platform echo hold on to them until it spawns to kill it as quickly as possible.
  • If you’re tanking Vizier during the 1st echo, use Survival Instincts right when Force and Verve is cast by the echo. This will allow you to easily survive it while dodging Attenuation.
  • After the first echo dies it’s possible for someone to get targeted for Exhale while running through Pheremones. Position yourself accordingly so they don’t get instagibbed.
  • When running through Attenuation you’ll be able to see one very obvious lane to take regardless of the direction. Just wait a couple seconds after it starts.
  • Phase 4 is very chaotic. Your strat can vary wildly depending on what your guild wants to do. We plan on killing the echo but aren’t quite there yet.

 

HoF – Garalon

The Rundown:

Encounter Notes:

  • Tanks will need to kite pheremones (at least on 10m). We had tanks start the kiting so we didn’t have to deal with passing it to tanks in the middle of the fight.
  • He likes to spin around a lot when being kited along the stairs. It’s really, really annoying.
  • When swapping pheremones with your co-tank just swap positions. The tank that doesn’t have pheremones should be on the inside, while the tank with pheremones should be on the outside.
  • Remember to keep getting hit by Furious Swipe even when kiting.
  • DPS on legs is incredibly important. Remember you can have the leg buff while still getting hit by cleaves.
  • Once he hits 33% he will start meleeing the tank. At this point you will want to start using Savage Defense while your co-tank just DPSes the boss while still eating cleaves.
  • If you’re soaking in P2, remember to DPS the legs with the buff while still eating cleaves.

 

HoF – Wind Lord Mel’jarak

The Rundown:

Encounter Notes:

  • This fight is kind of frustrating in that whether or not you live is overwhelmingly determined by people who are not you. You must have good dispels or you will die.
  • I use Berserk at the very start to help unload as much DPS as possible on the Menders.
  • Keep Savage Defense up as much as possible. You’ll be able to recharge it during the first Recklessness.
  • Pop Incarnation and NV for the first Recklessness and you basically won’t die for the duration.
  • He likes to gain a triple stack of Quickening once the Menders respawn. Make sure your dispellers are on top of things when that happens.
  • You will typically want to pre-emptively use your cooldowns for known high-damage phases like Recklessness.

I hope you find these helpful, and if you have anything to add feel free to do so in the comments!

5 Comments

  • Hoss says:

    Really good advice for all of these fights! Especially the dispels on Wind Lord…too many stacks of quickening and even the best tanks can get their teeth kicked in. One thing I’d change is picking up charge instead of FS for Imperial Vizier Zor’Lok. Moving faster doesn’t really make avoiding attenuation any easier. Once you figure out the pattern, it’s really straight forward. However, once you have 2 attenuation’s going out at the same time in the last phase, it becomes really difficult not to take damage.

    If you pick up charge, you can run away to a safe(ish) distance while the Zor’lok you’re tanking casts his attenuation, then charge back in when he’s done. There’s a window of a few seconds before he’ll start casting Song of the Empress so you should have plenty of time to get back into melee range. The advantage here is that you take 0 damage while you’re charging, so all of the rings and orbs you end up going through do no damage to you. In my experience, this is way easier than trying to avoid EVERYTHING the whole time.

  • Mowse says:

    I agree with the charge comment. Then again, I take charge for just about everything except Will :3 I just can’t live without it and skull bash is a poor substitution.

  • Mowse says:

    I don’t know if you got lucky or I got unlucky, though, but I charged the boss through an attenuation just to test that theory and took damage from the pulses tonight :3

  • Hoss says:

    Could have been damage before you started or after you finished charging. The animation isn’t perfect but the point is it’s an easy way to take less damage, run further away and get back faster. If you’re tanking echo, by the time he’s done casting his attenuation the area underneath him should be totally clear. Might not be quite as useful if you’re not tanking echo because there will still be another attenuation casting, but as long as you wait for the orbs to clear out from the boss a bit before headin back in you should be good =D.

  • Mowse says:

    Yeah, I normally tank boss, but for that particular attempt, when I went to run him away after he spawned the echo, he hadn’t quite cast the echo just yet and went immediately into an attenuation, so I had to run back. I was pretty sure that when I charged I was clear of any orbs, but it’s possible I hit one before the charge actually went off. Oh well lol

Leave a Reply

Your email address will not be published. Required fields are marked *