Hello Guardians!

I would’ve written this earlier, but I hadn’t received confirmation until now that 5.1 would actually be coming out tomorrow. Actually I got confirmation while I was still at work. Which is a bummer. Then I had to raid. But now I can tell you what you need to care about in 5.1 (and start updating the Guardian Guide and Guardian Gear Guide accordingly). In any case, here we go!

Tooth & Claw

The most important change in Patch 5.1 for Guardians is easily a new ability called Tooth & Claw. I’ve previously done an extensive writeup on this new ability based on research Wens and I conducted during PTR. It’s basically ridiculously overpowered for what it does. I’ve included a small summary below:

  • Your primary AM button will not change on a fight-by-fight basis. Both SD and FR are still more powerful-per-Rage than Tooth and Claw.
  • Haste becomes more valuable than Crit (imo) for encounters where Tooth & Claw prevents damage. Not only does it affect you, but it also reduces damage to your co tank on applicable bosses with taunt swaps.
  • Since Maul has a hard RPS cap of 10 (or 15 during Incarnation) Rage generation stats in general suddenly become more valuable for those fights.
  • Tooth & Claw applications stack on top of each other (in terms of value), but are used up on the first melee attack that hits the target.

For more details, check out the post linked above.

Symbiosis

In 5.1 Symbiosis will now grant your co-tank a small cooldown. For some *coughProtWarriorscough* it is still useless, but for others (practically everyone else) it’s really good. Back on your co-tank Symbiosis goes.

New Reputation & Gear

With the new patch also comes a new reputation to grind. This isn’t a problem for me, since I’ve already ground everything else to Exalted. As with any new reputation the only reason you actually care about it is the items. I’ve prepared a list of the ones you should care about.

Out of those, I’m expecting everyone will gun for the trinket as quickly as humanly possible. It’s an incredible item. The ring and belt also provide a Crit/Mastery alternative if that’s your thing. All-in-all some interesting choices, and you should be out there grinding to Revered as soon as possible.

Valor Upgrade System

I don’t really know much about this beyond being able to use Valor to upgrade pretty much any item. Perc did a quick writeup over at Wowhead about how it works. I suggest you check that out (seems pretty simple to me). As for when to do it? If you’re going to otherwise waste VP, obviously go ahead and upgrade something. Things that have Armor always go first over ones that don’t.

That’s pretty much it in terms of the vital stuff. I’ll be updating the Guardian Guide (likely tomorrow since no raid) with the new changes soon.

And yes, I did predict November 27th as 5.1 launch like a month ago.

2 Comments

  • Snarshk says:

    “In 5.1 Symbiosis will now grant your co-tank a small cooldown. For some *coughProtWarriorscough* it is still useless, but for others (practically everyone else) it’s really good. Back on your co-tank Symbiosis goes.”

    As a monk, for 2 Chi, I get 25% DR for 6 seconds from Symbiosis.

    Also as a monk, I can Blackout Kick for 2 Chi, for 50%ish physical DR and 20% parry.

    Or I can Chi Wave or Zen Sphere for good healing.

    I will mostly use my 2 Chi on my own abilities, but I can see flat DR being advantageous over the healing and physical DR+Avoidance in some cases. Basically, if it is a SD fight for you, my best use of 2 Chi is probably on Blackout Kick. If it is an FR fight for you, I might be enticed by Symbiosis. If it is a mixed fight with predictable non-physical attacks, again, symbiosis is enticing. Going to have to check and see with your Monk, and if you can use it on someone else for something better (for either of you), go for it. If your Monk just wants it for every fight, he’s not thinking beyond the surface.

  • Genzen says:

    “Haste becomes more valuable than Crit (imo) for encounters where Tooth & Claw prevents damage. Not only does it affect you, but it also reduces damage to your co tank on applicable bosses with taunt swaps.”

    Couple of questions:

    1) Is haste better than crit (or exp/hit) for bear dps? I try to look at the value of stats a whole, and so far have been leaning towards crit since it’s decent dps and best rage gen, but if more T&C is better than extra rage, then the deciding factor might be the dps values.

    2) How valuable is Haste vs Crit on fights where one tank is holding adds and another a boss? Since T&C is only valuable on the boss (assuming the adds don’t hit too hard), then does more rage via crit become better than more T&Cs that will only sometimes be of value?

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