Hello Guardians!

Here’s your news and updates for the last week.
 

Feline Swiftness & PvP Set

One of the posts GC made in the past week was about how the PvP bonus interacts the talent Feline Swiftness:

However, to address your main concern, a different option would be to prevent Feline Swiftness and the PvP set bonus from stacking. Feline Swiftness would just remain a dead talent at least among knowledgeable PvP players.

So this means once we get to 5.2 you’ll either take Displacer Beast or Wild Charge. I don’t really know which one is better or anything, but there it is.
 

Changes to Dodge & Parry?

There’s been a lot of discussion both on the offical tanking forums, and on Twitter about how passive mitigation stats (such as Dodge and Parry) are pretty boring compared to AM stats. You can toss Mastery into the “passive” pile for Druids as well.

GC made a post on Twitter about the subject:

You succeeded at Active mitigation – avoidance is by definition passive mitigation – regretting the change?

Nope. We think active mitigation is more fun. Just need to decide what to do about dodge and parry long term.

This is actually very interesting to me. It suggests that some changes could be incoming for how Dodge interacts with other stats. This is even more interesting for Druids because of Savage Defense. So we’ll have to wait and see what happens.
 

Stats and Variation

Something I found particularly interesting was this tidbit:

Ever feel like there’s too much focus on math in WoW? Reforging, DPS, HPS… numbers are too important. Not sure how to fix.

Players are really scared of being wrong, even if the delta is trivial. Much more likely to experiment in a single player game.

Totally agree with this. The reality is that the actual variance between going for Haste over Crit is incredibly tiny for Guardians. However everyone is now in a mentatlity where they have to give themselves every possible advantage from gear. The reality is (as Hamlet has said many times) good play will far outweigh any possible advantage you could gain from reforging or regemming differently.
 

PTR Build 16503

There was a new PTR build deployed last week. Only change was to revert Cyclone back to the way it worked on live.

I had originally intended to write three articles a week, but it’s become clear to me that isn’t something I’m capable of doing. I’ll definitely keep doing two a week though. Keep your eyes open for an article discussing how to evaluate Guardian logs later this week.

3 Comments

  • Helistar says:

    The reality is that the actual variance between going for Haste over Crit is incredibly tiny for Guardians. However everyone is now in a mentatlity where they have to give themselves every possible advantage from gear. The reality is (as Hamlet has said many times) good play will far outweigh any possible advantage you could gain from reforging or regemming differently.

    +1000
    Every time I read about incredible optimizations giving you +500 DPS I don’t know if to cry or laugh.
    I understand that TC is fun and “playing simulationcraft” can be as fun as playing WoW, but there’s people who completely lose the perspective and don’t realize the intrinsic limitations of TC tools. The list of assumptions is big and some of them are really huge. Which explains why *NOONE* has never managed to validate a simulationcraft sim with real raid data.

  • Arielle says:

    TC is useful in the sense that it allows you to mathematically confirm assumptions and view relative effectiveness through an objective lens. It’s interesting from an objective point of view, and gives people a place to start, but should never be used as the be-all end-all of how someone plays.

    Some people like Hit & Exp capping. Others don’t. Some like stacking Stamina and spamming FR, others don’t. I’ve tried to move towards recommending people start out with a certain baseline, and then use the information given to them to make adjustments as they and their team think are necessary.

    I started off Heroic Will wondering if I needed extra Stamina. Turns out all I really need is to just play better and then managing the tank damage became “lol”.

    • Helistar says:

      Well, I don’t really like “confirm assumptions”, as it seems that you want TC to tell you you’re right. :)
      For me TC is a tool to better quantify the impact of a specific stat/choice in the overall result (which may be damage reduction when tanking or DPS when dps-ing), but the amount of hypotheses made in the simulations is just too big to believe the result for a full combat, which usually has different phases and mechanics which make the simulation completely different from reality.
      There are times where the difference can be enormous, and in those cases there’s no doubt that it will translate in a difference in the real combat, but discussing 0.5% optimization is a complete joke, since we don’t even know if the simulation tools reproduce Blizzard’s internal workings to that level of precision (WoW is a complex beast, it’s very likely that the server is cutting corners in a lot of places to make calculations manageable in real-time).
      And I agree that most of the time “just play better” >>> any kind of reforging you can do. I mostly DPS and only tank at times and it feels very different now that I’ve had the chance to tank a bit more. I can see it on my life bar, which is more stable towards the high end instead of the low end :) I really like what Blizzard did with tanking: aggro cycles always looked like DPS cycles done from the front of the boss, the new active mitigation approach requires a different mindset, and it’s a good thing for the game.

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