Hello Guardians!

Welcome to the weekly roundup for April 15th, 2013. We’ve got a few things that have happened in the past week.
 

5.3 PTR

There have been a few changes on the 5.3 PTR.

Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets

This is awesome. I (and many others, mostly healers) complained about this recently. It should be a great buff to Nature’s Vigil. No more healing Fire Elementals!

Players can now choose to receive loot for specializations other than the one that’s currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, and Pandarian quest rewards.

I may have mentioned this before, but it’s now in the officlal notes. No more getting crappy tank trinkets in LFR!

Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.

Probably partially done because of the base Resilience change to PvP. Definitely done to prevent tanks from just never dying.
 

Legendary Metas

People have just started receiving their legednary meta gems during this reset. As expected both of the meta gems are incredibly good. There are reports of the DPS meta giving up to a 15% DPS increase. Not only that, but the Tank meta also has a really great uptime. This weekend I’m definitely going to do some modeling to show how much better the Tank meta becomes as you gain more Haste.
 

Constructing a UI

I wrote a new post this weekend talking about how to make yourself a UI. I encourage you to check it out, and maybe you’ll get some inspiration for some UI changes of your own.
 

Team Waffle Podcast: Resto Roundtable

While not specifically Guardian related, I wanted to let you know that we had the Resto Druid Roundtable this past weekend. If you know any Resto Druids I definitely recommend that you have them listen :)
 
That’s all for this week. I hope you all have fun killing new things!

Introduction

This is one of those posts that just sort of happened. I had originally planned to do some Haste vs Mastery TDR stuff, but that hasn’t happened yet because I redid my UI. Why did I do that? I’m going to blame DanishPsycho. Why you ask? Because she’s been harassing me about my – admittedly – shitty UI for the better part of a week. I’ve been wanting to hack it to pieces for a while now, but hadn’t really had the incentive. There was a bunch of things I wasn’t happy with when it came to my existing setup, so I sat down for probably 4-5 hours and fixed it all.

Then Andanas asked me to post my new UI. I figured that wasn’t such a bad idea. That then morphed into me deciding that I should explain what I did, and provide the strings/scripts/profiles so people could take it for themselves if they wanted. And here we are. Also Monster is delicious.
 

Before – The Old “Shitty” UI

Before we go any further I should elaborate on what exactly I didn’t like about my old UI. Unfortunately I don’t have a screenshot to show you, so I’ll do my best to describe it with words.

  • Looking at the Actionbar: Humans have great side-to-side (or “peripheral”) vision, but mostly terrible up-and-down vision thanks to the shape of our eyes. You want to minimize the amount of time you’re focusing on the very bottom of your screen because it severely limits the amount of in-combat information you are able to obtain.
  • Cooldown Information: I was previously using Forte Exorcist’s cooldown timer. It worked pretty well back when we didn’t have that many cooldowns, can you could easily tell the difference between what was up and what was not. Now we have tons of buttons all on short-to-medium cooldowns. This clutters up Forte’s cooldown bar a ton.
  • Buffs: I didn’t have any short-term buff information readily available. I had to go sifting through the giant list of Blizzard Buffs to see what was going on. That list obviously contains a ton of shit I really do not give a fuck about. I wanted to know when specific things I cared about were up, and when they faded.
  • Target Debuffs: Tidyplates has pretty neat debuff frames, but they’re always out of your vision unless you zoom way, way out. So I wanted to be able to very easily tell when my debuffs (Lacerate, Thrash, Weakened Blows, Weakened Armor) are active on a target.
  • Real Raid Frame: I had recently ditched XPerl due to performance concerns and went back to the Blizzard raid frames for a while. But they’re ugly and provide limited functionality. I wanted something new and “modern”.
  • Better Combat Text: I’ve been using the Blizzard Combat Text for a very long time, ever since it was baked in to the base UI. I hadn’t really done any research on new ones in a very long time, but I was “convinced” to get a new one.

Tanking is all about having as much information as possible at your fingertips to make the correct decision. That decision could be what AM ability to use at any given time, do you need to burn a cooldown, do you need an external, etc. If your UI has all of this information scattered all over the place you can quite easily die before you have all of the information required to make the correct choice, let alone communicate that to anybody that needs to know. Similar to deciding how to gear yourself, building a UI is a very personal process. You have to take into account your habits, style of play, and even how you react to certain information or where you want it to be. As a result building a UI can be a very long process, but very rewarding once it’s all done.
 

After – The New “Awesome” UI

Before we get started here’s a screenshot of my whole UI as it stands now. Some of the pieces (like the DBM bars) aren’t showing up because I hadn’t thought to add some test bars, but everything else is there.

So lets break down each little bit.

1: Vuhdo Raidframes

I don’t really have a good reason for choosing Vuhdo other than “I like the way it looks”. The one-click heal functionality is really nice for those times when I actually need it, but otherwise it’s a small and very unobtrusive raid frame. I guess my point here is that you should figure out which one you like the most. The standard Blizzard raid frames are okay but there are still lots of better options.

2: WeakAuras Cooldown Bar

This little gem is based on something Danish’s guildmate Shifts (a Resto Druid) made for her. I took the original Weak Auras string and removed all of the Resto stuff, then split it into two separate bars. One to house what I would consider strictly “tanking” cooldowns, and the other for “utility” cooldowns. All of the talents you see there will swap out depending on what talents you are currently using. This greatly reduces “button bloat” and removes things you really don’t give a shit about from your field of view. I’ve provided each set for download below if you want to import them to use yourself (for reference these will also be posted in the “WeakAuras” thread on the forums).

3: Prat

Prat isn’t strictly a “tanking UI addon”, it’s just something that’s incredibly useful. I definitely recommend having at least some sort of chat addon, regardless of what you pick. Being able to copy&paste things from inside the game is pretty important :\

4: XCT+ – Scrolling Combat Text

xCT+ is the scrolling combat text addon I mentioned during the intro. I love it. It organizes events into several distinct sections, allowing you to very easily tell what exactly is going on. All events come with an attached icon, and are colour coded by type and/or school of magic.

  • 4.1: Incoming Heals
  • 4.2: Incoming Damage
  • 4.3: Outgoing Criticals (Heal/Damage)
  • 4.4: Outgoing Normals (Heal/Damage)
  • 4.5: Misc. Events

It’s possible that I may just end up removing 4.5 in the future, and I’ll explain why a little later on. Overall I’m really happy with this combat text addon, and even if you don’t choose this specific one I definitely recommend something. As usual Blizzard’s base combat text is just merely “okay”. You can get a lot of additional functionality by going with an addon of some kind.

5: DBM

DBM. Not really much else to say. However a lot of you may not actually be aware of what version of DBM you should be using. On one of my Twitter LFR outings a few weeks ago Omegal let me know about the DBM Alpha Version. This version is typically updated several times a day, and during cutting edge progression sometimes many more. Like DBM you can simply maintain it through the Curse Client, but you have to install the alpha first. I heartily recommend everyone get the alpha version, I haven’t looked back since.

6: DroodFocus

I had DroodFocus before, and ended up coming to the conclusion that it couldn’t do anything for me that I couldn’t get better versions of. I came back to it on a whim since it has been receiving regular updates, and actually is the 5th most downloaded “HUD” addon on Curse. Turns out there have been some amazing enhancements made to Droodfocus over the past several months, and it now has some great functionality. It’s worth noting that none of this isn’t something that couldn’t be replicated with some other addon, but this one is specifically developed for Feral and Guardian Druids in mind. That makes a lot of it very easy to use.

  • 6.1: Savage Defense Tracker, Health Bar, Power (Rage Bar), and temporary buff tracker.
  • 6.2: Target Health and temporary debuff tracker.

A neat little enhancement that I discovered while configuring DroodFocus is the ability to colour-code the power bar based on a value. I set mine for 30, 60, 90, and 100. That way I can easily tell what I have enough Rage for without even looking at the number. The buff tracker has to be manually populated with the spellIDs you want to track. I assigned a specific colour scheme to my buffs so I would know what is happening.

  • Procs: Blue
  • Rage Cooldowns: Red
  • Defensive Cooldowns: Green

The Savage Defense tracker at the top is also colour coded. It will be grey if the charge isn’t available, red if it is and you don’t have enough Rage, and green for available charges you can use. DroodFocus has really come a long way and I definitely recommend it as a great “bundle” addon for Guardians.

7: Auras

These are just the standard Blizzard Mangle and Tooth and Claw Auras. They’re actually quite pretty and well positioned on the UI so I saw no reason to get rid of them.

8: TidyPlates

I honestly don’t know how any tank can live without TidyPlates. I don’t know how I did tbh. It’s worth noting that as of the time of this writing Omegal is working with the author to resolve a performance issue that may affect some people with lower spec computers. Expect a fix soon.

9: Bartender

This is another “personal choice” thing. I definitely recommend at least some sort of action-bar addon. I use Bartender personally, and it has served me very well.

10: Raid Mob Marker

RMM is just a dinky addon to make marking targets easier. I’ve had it since basically forever, and it rarely requires updates.

11: Default Blizzard Buffs

Since I’ve now added a temporary buff tracker thanks to DroodFocus, I now basically just ignore these. I suppose if I was smart I’d find a way to hide them completely. I still want to be able to see the long-term buffs up there though, so /shrug.

12: Vengeance and 2t15 WAs

Something that I forgot initially are a couple of neat little WeakAuras that Shifts made for me. The first is just a basic Vengeance tracker, and the 2nd is a WA to track the stacks and duration of our 2t15 bonus. Both are available below for download.

 

Final Thoughts

Constructing a UI (and this subsequent blog post) takes a lot of time, thought, and energy. It’s definitely not something I recommend you do right before a raid. Try and do it over a weekend if at all possible, or at least a day you have completely off. You might be surprised how much time you can spend tweaking every little bit :)

What about you? Do you have an addon you especially love? Let me know!

Hello Guardians!

My guild has finally killed Lei-Shen on normal. So now I’m able to post some notes on the last 6 encounters in Throne of Thunder.

 

Durumu the Forgotten

The Rundown:

  • Trash: Trash is kinda meh. Make sure you taunt swap on the first set of trash or you will die. Just charge if you get knocked back on the second set.
  • Talents: FS, Incarnation, NV/HotW.
  • Glyphs: Stampeding Roar.
  • Gear: Consistent RPS (Hit/Exp > Crit > Haste).

Encounter Notes:

  • Swap at 5 stacks of the healing debuff.
  • Don’t be afraid to use a Frenzied Regen if your healers are having trouble getting Arterial Cut off you.
  • Obviously use Savage Defense. He melees pretty damn hard.
  • I always stood in the yellow light, but I think this varies from raid to raid how this is handled.
  • Be very, very patient with the maze. There was a recent nerf today to make it easier (apparently). Prefer to stand in melee (obviously), but you can go to ranged if you have to.
  • If you get the puddle debuff – Lingering Gaze – try and drop it as far out as you can. Makes the maze less of a pain in the ass.
  • If you get Life Drain, yell at the top of your lungs until someone takes it off you. You will get fucked up if you are stunned and the boss is still smacking you.

 

Primordius

The Rundown:

  • Trash: It’s a gauntlet. Stop at each big ooze to kill whatever you have. The little oozes explode, so don’t AoE a bunch of them at the same time or you will wipe. Repeat until they’re all dead.
  • Talents: FS, Incarnation, NV
  • Glyphs: Stampeding Roar
  • Gear: Consistent RPS (Hit/Exp > Crit > Haste).

Encounter Notes:

  • We have do the first swap whenever the 2nd tank gets transformed, and then whenever we need to after that.
  • DO NOT LET THE BOSS TOUCH A PURPLE SLIME EVER.
  • Start with the boss in the middle to make it easier for everyone else to get slimes.
  • Start kiting when you need to in order to avoid purple slimes.
  • Avoid burning Incarnation until you are tanking while transformed.
  • Remember to call for dispels if you get a debuff.

 

Dark Animus

The Rundown:

  • Trash: Fuck this trash. There will be 3 with glowing hands, and 3 without. Split them up into groups ~40 yards apart. Interrupt spell casts. You will need Misdirects / Tricks.
  • Talents: FS, Incarnation, NV.
  • Glyphs: Stampeding Roar.
  • Gear: Consistent RPS (Hit/Exp > Crit > Haste).

Encounter Notes:

  • There are many ways to approach this, I’ll detail how we do ours.
  • Dump 3 sets of 2 little golems each into the 3 electrified medium golems.
  • Dump the rest of the active little golems into a huge one. Then a couple more of the inactive ones.
  • Dump one of the remaining little golems into the boss.
  • Swap whenever the large golem tank feels it’s necessary.
  • Someone else needs to soak Anima Ring for you, or you will probably die.
  • You can kite the large golem around using Matter Swap if you want. Not really required though.
  • Use cooldowns on Interrupting Jolt.

 

Iron Qon

The Rundown:

  • Trash: Mostly harmless. Pull groups of shit and kill it.
  • Talents: WC/DB, Incarnation, NV/HotW
  • Glyphs: Stampeding Roar
  • Gear: Consistent RPS (Hit/Exp > Crit > Haste).

Encounter Notes:

  • Swap at 2 stacks.
  • Make sure you have a /range 10 going so you can spread out for Fire phase.
  • I’d recommend Wild Charge or Displacer Beast to get out of the windstorm during Air phase.
  • Tank him at the back of the room during Air, Ice, and final phase.
  • Ice phase is really annoying because of his shields. Melee like stack and make you take lots of AoE Frost Damage.
  • Definitely Tranq during one of the smashes in phase 4.

 

Twin Consorts

The Rundown:

  • Trash: Meh. Kill it all.
  • Talents: WC, Incarnation, NV
  • Glyphs: Stampeding Roar
  • Gear: Consistent RPS (Hit/Exp > Crit > Haste).

Encounter Notes:

  • Swap when the beast spawns during Night phase.
  • Beast is pretty harmless, just kill it and go back to the boss..
  • Try and land a Thrash on the Fire lady when she pops up next to you.
  • Swap on 2-3 stacks during Day phase.
  • Use charge to get to the next Ice Comet when it falls.
  • I stay on Fire lady during Dusk, continue to using charge to get to Ice Comets.
  • Once the first lady dies, the 2nd one will start using swap mechanics again. Act accordingly

 

Lei-Shen

The Rundown:

  • Trash: Trash has reflective shields that come up. Really irritating, especially if DPS keep going during the shield.
  • Talents: DB, CW, Incarnation, NV/HotW
  • Glyphs: Survival Instincts, Stampeding Roar
  • Gear: Consistent RPS (Hit/Exp > Crit > Haste).

Encounter Notes:

  • As a tank you are responsible for moving the boss. When/where you move him generally depends on how good your DPS is. It’ll take you a few tries to get a handle on when exactly to move him.
  • Use Displacer Beast to run away from Decapitate.
  • During the first transition you will be put in a group with 1 other person. If it’s not a healer you’ll be responsible for healing them – hopefully it’s a Rogue and it’ll be super easy.
  • Soak puddles, and stack for the explodey things (Overcharge and Static Shock). You will need to use a cooldown for Static Shock.
  • Use Roar on the intermissions.
  • Face the boss away from the pillar you are currently tanking in phase 2. Use Skull Bash to instantly charge back after Fusion Slash.
  • You’ll have a 3rd person during 2nd intermission. Communicate accordingly for handling the remaining mechanics.
  • Swap when necessary during the 3rd phase. We did somewhere between 12 and 15 stacks.
  • Remember to AoE for Ball Lightning in the 2nd and 3rd phases.

 

Throne of Thunder Discussion Threads

If you have questions about something that isn’t covered here, please check out our Throne of Thunder Discussion threads over in the forums.

Happy nomming!

Hello Guardians!

Here’s the roundup for the week ending April 8th! I know I didn’t have one last week, but nothing much really happened….so I skipped it. Sorry :(
 

5.3 PTR

There was one change to Force of Nature on the PTR:

Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.

This is really too bad since it eliminates one of the reasons you would take FoN in the first place: Soaking. It now requires a target, and you can’t tell it to stay in one spot since the control bar is gone. It’s going to be great for stopping node captures in PvP, but that’s really about it. Which is kind of sad when you think about it.
 

PTR Feedback Thread

I started a PTR Feedback thread for Guardians on the US forums. I know many of you are European readers so it won’t help you much, but maybe you can create something similar over there too?
 

Haste vs Mastery: TDR

Now this isn’t really what you think. Fasc posted a neat question on the forums about how Haste and Mastery compare for pure TDR when you have the Legendary meta gem. I don’t know the answer off the top of my head as it requires a little spread-sheeting, but it is definitely something I’m interested in looking at. We’ll see what happens, but even a tiny amount of TDR gain from Haste will just make it even better than it already is :)

 

Gear List Updated

I’ve updated the Gear List with a relatively minor change that was pointed out by one of the intrepid forum goers. The Ji-Kun cloak belt is actually BiS, not the random trash drop one I had listed before. I swear it must have gained a socket somewhere because it only had one when I was looking at it originally :(

 

Throne of Thunder: Last 6 Encounters

Tomorrow I’ll be writing up a look at the last 6 encounters of normal Throne of Thunder from a Guardian’s perspective. We killed Lei Shen today (yay!) so I now have everything I need to complete it. Hopefully it’ll help those of you still progressing through ToT :)

 

Icy-Veins Arielle Approved (TM)

Vlad from Icy-Veins recently engaged me to review and submit updates to their existing Guardian guide. I am happy to say it is now “Arielle Approved”! From now on all of the info you find there should be pretty-much as up-to-date as possible.

Another patch cycle is upon us. With the 5.3 PTR going up so quickly it’s time to re-iterate some nice quality-of-life changes we’d like to see for Guardians. Notice that I said “Quality of Life” and not “balance”. There isn’t anything that really needs to be “buffed” per-se, so I’m more worried about making things better for us on a day-to-day basis.
 

Talents

Strangely enough most of our talents actually function decently well. However there are a few outliers that would benefit from some attention.

  • Soul of the Forest: This one should be painfully obvious for most. The amount of Rage generated pales in comparison to Incarnation. Further than that it has no DPS increase, whereas Incarnation obviously does. So then how to fix it? Generate additional Rage based on Crit (a bonus to Primal Fury), and add a passive damage bonus to Mangle.
  • Force of Nature: Another obvious one. The functionality is there, but what it does isn’t particularly helpful. Having it scale with Weapon Damage and generate Rage would make this much more attractive.
  • Incarnation: Obviously I love Incarnation. There’s just one teeeeeeeny thing I’d like to see changed. It would be nice if there was no GCD for using it. I’m reasonably certain this is entirely because it was coded as a “shapeshift” rather than a simple spell. I don’t know if it’s possible to fix this, but it’d be nice if it could be.
  • Dream of Cenarius: Another one under the “obvious” header. I’ve harped on this talent before (since it’s only used by 1 spec), and to be honest I’d like to see it completely redesigned or entirely replaced. It’s just entirely not useful for Guardians at all.
  • Nature’s Vigil: Please stop making it target temporary pets. I don’t care if a temporary pet’s HP is below 100%.

 

Glyphs

Druids of all specs have a number of glyphs which aren’t particuarly useful. Thankfully Guardians are lucky enough to only have one that falls into this category.

  • Frenzied Regeneration: This has been largely useless since the start of the expansion. With the 2pc T15 bonus it got even worse, since it does not benefit at all from the bonus. It would be neat if the glyph reduced the cost and amount healed. It doesn’t even have to be an even reduction to be useful.

 

Abilities

Most of our abilities are just fine, which is pretty cool. I only really have a gripe with two of our abilities.

  • Swipe: The big problem here is that Swipe’s impact damage is less than the impact damage of Thrash. The total damage of Thrash is probably where it should be, but it shouldn’t do more damage than Swipe on hit. It’s pretty easy to fix too, just redistribute some of the damage back to the DoT.
  • Tranquility: I like Tranquility, I really do. It’s a great raid cooldown. I just wish there was some way we could use it in form. Having to sacrifice all of our Vengeance (something other tanks do not have to do) in order to use a raid cooldown. (Derp >.< - I should really stop posting things without doublechecking first. Thanks everyone.)
  • Tooth and Claw: Please please please please please add T&C numbers to the combat log. Pleeeeeaaassseeeeeeeee. I would love to have at least something resembling empirical evidence to tell me how good it really is.

What about you? Is there anything that would make your life easier?