As I’m sure everyone knows by now, there are some new and exciting changes. Both in terms of the Bear blog-o-sphere, and in terms of Bears themselves.
Regarding the former, ever since Reesi launched her new (and very, very, very purrrrrrty site) I’ve realized that I don’t maintain mine enough. I’ve also noticed that I spend a lot of time hopping between 3 different sites (5 counting the offical and MMO-Champ forums, I’ve stopped going to Tankspot). To make my life so much easier, I’ve decided to join Reesi and Tangedyn (who are obviously huge pillars of the community in their own right) here. This will allow us to collaborate on new projects together with ease, and provide the Bear community with one easy-to-access site to meet all of their needs.
It’ll take me a while to fully migrate all of my information currently on Death Kitty over here, so don’t be surprised if everything isn’t up immediately. I do have a life you know :)
Onto the second thing! Holy shittake Bear changes batman!
I’ll admit the changes to Swipe, Lacerate, and Thrash all caught me off guard. I was completely and utterly confused. At first they appeared to be completely and totally unneccesarry buffs, but once we dug deeper (and later confirmed by the official patch notes) we found that while still awesome, they aren’t as awesome as they appear. Here they are in abbreviated format:
- Swipe: Base damage and AP modifier increased by 50%
- Thrash: Base damage and AP modifer increased by 50%
- Lacerate: Base damage increased to 2088
Swipe and Thrash are simply the removal of the threat modifier, or rather the conversion of the threat modifier into Damage instead of just bonus threat. Nothing changes in terms of TPS since the threat bonus was multiplicitive instead of additive. Lacerate however appears to have not only the additive modiifer reduced (which effectively results in a TPS nerf for normal hits), however it now benefits from crit bonuses. That means it will double the “bonus” which is now pure damage, whereas before if you crit with a Lacerate, the threat modifier would not be affected by crit.
“But Arielle” you say, “WTF DOES IT MEAN!!!?!?”
- Maul now falls behind Thrash in terms of damage. If you had Maul macroed to Thrash previously, you don’t want to now.
- While Lacerate’s DPS has gone up, its TPS has actually gone down (unless we had an incorrect threat modifier before).
- Swipe now overtakes Lacerate a tiny bit earlier (~34,000 AP instead of the previous ~46,000 AP).
- Blizzard failed at thinking this through. But then again it is only a PTR change.
This means your single-target TPS priority system in a raid environment will now be:
FFF is now just straight up better than Lacerate right out of the gate. This makes Pulverize a bit of a gimmicky mechanic since it’s very clearly a DPS/TPS loss to get it up and running and keep it there. I don’t think we’re at the point yet where the benefits of Pulverize are not greater than the cost. I don’t think we ever will reach that point, but only time will tell.
Now lets see what happens when we apply these new damage values to an existing Bear in a 10m normal mode raid environment. For the purposes of these calculations I used this log of me tanking Double Dragon.
Maul Damage: 976973 (unchanged)
Melee: 958976 (unchanged)
Mangle: 904807 (unchanged)
Lacerate: 253462 impact damage before, 431216 impact damage after.
Thrash: 166131 damage before, 249196 danage after.
Fury Swipes: 194338 (unchanged)
Pulverize: 125088 (unchanged)
Total Before: 3652709
Total After: 3913528
DPS Before: 11136
DPS After: 11931
An overall increase of 800 DPS. Just from these buffs. Nevermind the armor mitigation fix on Thrash. Or that people will now be using Swipe instead of Lacerate where they can. Or that people will be using Thrash wayyyyyyyyyyyyyyyyyyyyyyyy more often.
Maybe I’m just confused, but wasn’t our single-target DPS massively overpowered as little as a month and a half ago? Does Blizzard even realize what the result of these changes will be? I’m beginning to think not.
Hello everyone, you better start welcoming the return of your Feral Bear overlords.
By the way, here’s the link to my new spreadsheet that is 4.1 PTR updated.
The FFF change is just a shift of the threat modifier to straight up damage. This is a huge buff. This change, plus the Enrage fix, will likely lead me to advocating for 3/3 KoTJ instead of 2/2 FA. Since you will be using FFF anyways, it’s kind of irrelevant how much stacks you get from one application. It also means you can very effectively Tank and DPS using the exact same talent spec, the only difference being glyphs.
Our burst threat is going to go through the freaking roof. I can guarantee you that something will get nerfed after this goes live. If nothing else there will be a change to KotJ after people start going Bear, and using Enrage + Berserk to annihilate everything.