Low Level Bear Tanking

November 28, 2010

With so many of our skills just out of reach at higher levels, low level bear tanking has become quite the pain-filled challenge.  That does not mean it is impossible. And while I realize the extra effort required to tank well may discourage people from playing bears, I, for one, enjoy the challenge.

For talent choices, please view Lissanna’s Feral Tank Leveling guide.  There are some kinks in the spec to be worked out (mostly what to take in tier 2 first), but I agree with everything there.

Have a read through the comments, as well.  Helpful suggestions surfaced quite rapidly after I made this post. :)

If you want to do this successfully 90% of the time, you will most likely need the outside help from a few mods and macros.

These include:

Tidy Plates and Tidy Plates: Threat Plates, or any name plate mod.  Threat Plates is absolutely amazing for tanking.  Mobs name plates that are attacking you shrink down, and those that aren’t grow in size, making them easier to target.

Omen

Any unit frame mod or hud that lets you see your rage easily (I use Shadowed Unit Frames positioned near the bottom-middle of my screen.)

Any unit frame mod that lets you see your healer’s mana easily (I use Grid + TipTac mouseover tooltips)

OmniCC or a mod that tracks your cooldowns.

A growl mouseover macro that will also taunt your current target if you have no mouseover.

#showtooltip
/cast [target=mouseover, exists] Growl; Growl

or

/cast [@mouseover, exists] [] Growl

And last, but not least, a very thick skin.

___

In order to tank well at low levels, there are a few things you need to keep track of, and the above mods will help with that.  With everything we have being on a cooldown until Lacerate at 66, you need to plan ahead and maintain a good amount of situational awareness.  That means zooming out and moving your camera around a bit while fighting to make sure you’ve got everything covered, monitoring your ability cooldowns and monitoring your rage bar.

Additionally, it really helps to keep your main abilities in an easy-to-reach place.

Within the first few pulls, you should have an idea of what your group will be like.  If they follow along behind you and only attack when you do, you will have a very smooth run.  If they go ahead and pull for you and lay down everything they possibly can before you’ve established a lead, you’re going to have a “fun” time keeping the mobs in line.

You are going to be hugging your growl button.  DPS that pull threat and pull for you may deserve to die, but it’s a part of tanking and still your job to get threat back.  There is a point, though, where growling off a DPS isn’t worth it.  If you’ve asked them to stop and they antagonize you or ignore it, it’s not worth your time to stress out over it.  Let them hit what they want to, and keep the rest of the mobs off the others and your healer.

That brings me to my next point:  Don’t stress out while tanking.  If things are rough because the group is being impossible, don’t let it get to you.  Harder than it sounds, I know, but if you keep calm you’ll be able to tank that much better.

One last point before I get into specifics.  I know a lot of people say “just tab target and you’ll be fine.”  I say it as well, and it’s true… to a point.  The point is: Blizzard’s tabbing system sucks.  It’s not a “smart” tab and it will target whatever the hell it wants.  I actually don’t tab target most times.  I click target.  With threat plates, it’s easier to click target a mob not on me and way more reliable than “tab and hope it gets the right one”.  With the mouseover growl macro, you can grab something without switching targets.

Pulling -

There are a few ways to pull that will get mobs on you from the start.  Before you get FFF (level 26), you have 1 option for ranged pulling: Growl.  It’s not that effective and can be a pain if you need it early on, but it gets the job done.

Most of your pulls will only be about 1-4 mobs.  The easiest way to go about this is to growl one, switch targets, mangle that one, switch targets, maul one and then go back to the original target.

With pulls that are large groups (the gnome groups in Gnomregan spring to mind), there is almost nothing you can do to effectively get all of them on you.  You would do the same method as above (plus FFF if you have it), but as soon as they’re in melee range, you will want to hit Demoralizing Roar to at least keep them on you for the first second.  Now, Demo Roar is really terrible threat.  It’s a set amount that gets divided amongst the number of mobs it hits.  But, with pulls like these, get the elites on you if there are any, then methodically go through and get the other little ones.  Don’t pull your fur out trying to do this.

Another option for huge packs is, if you have Enrage available, use Thorns on yourself, go bear, enrage, run in and demo roar.  This should get them all to hit you at least once and give you slightly more time to get them under control.  As always, change targets as often as possible.

When you get Feral Faerie Fire, threat will get easier.  At low levels, FFF’s threat is amazingly good.  However, there is an oddity with FFF and Feral Aggression.  If you use FFF to pull and are not already in combat, you will not receive the bonus threat of the extra stacks of the armor debuff.  You need to be in combat to receive this bonus threat, so I still recommend pulling with growl, and then hitting your next target with FFF.

Threat in Combat -

Now, you’re done with pulling, more or less, and your DPS decide it’s “happy aoe fun time”, or “always attack a different target time”.  If you focus on one target, you will lose the others.  To keep mobs on you, there are a few things you need to do.

1.  As always, switch your targets constantly.  Use a different spell on each target.

2.  Pay attention to Omen as you’re switching through.  If you have a high threat lead on a mob you can leave it and go to the next.

2a.  There will be times when a DPS is focusing everything into one mob.  If you have a threat lead on the others, start focusing on that one mob.  The easiest way to tell this is happening (outside of seeing “losing threat” all the time), is to watch the health bars of the mobs.  If one is going down quicker than the others, that’s the one you want to focus on.  If you don’t have a threat lead on the others (all the DPS attacking different things), then just go back to using your highest threat abilities on the one most likely to pull threat and switching to the next likely.

3.  Try to primarily use growl to bring mobs back to you instead of throwing all your abilities into it.  When you use growl, yes, you want to use another ability on the mob to bring your threat higher.

Dealing with Adds -

It’s going to happen.  Even if it doesn’t happen, you need to expect that it’s coming anyway.  This is where situational awareness and multitasking is key.  You can’t tunnel-vision and expect everything to fall in line.

If you notice adds are closing in, or a DPS face-pulls, or anyone pulls additional mobs for that matter, your job is to temporarily stop all threat on the mobs you’re currently tanking.  If you don’t, nothing will come off cooldown in time and you’ll be stuck.  Most add pulls are 2-3 extra, and given your arsenal, you have Mangle, Maul, Growl, and FFF.  Plenty to deal with everything.

Getting adds on you is the same as an initial pull (minus thorns, obviously).  In the process, chances are you will lose threat on your original pack or on one of the new adds.  If growl is on cooldown, don’t sweat it.  Just keep switching targets until growl is off CD, then use growl on CD afterward if you need to.  Your healer will probably not be pleased, but it is what it is.

Rage Management -

Rage, that I’ve noticed, doesn’t seem to be much of an issue (because damage intake is so high, ouch!).  However, you should still be monitoring your usage of it.  With Maul costing 30 rage, it’s not a good idea to use it if you have under 40 rage.  If you have a threat lead on the mobs your tanking, you can afford to just white attack and use FFF on cooldown to fill up your bar for the next pull.

Getting caught with no rage is rough.  Pay attention to it!

Healer Mana and Chain Pulling -

Now, when I say chain pulling, I don’t mean pull as much stuff as possible.  I mean maintaining a certain speed that allows you to immediately pull another group after one has died.  Pulling this way depends on how competent your healer is and how much mana they have.  It doesn’t hurt to tell your healer that if they need to drink, they should tell you and ask you to stop.

If DPS run off and pull more things while your healer is drinking, ignore it until the healer runs to save them or lets them die.

Adding in Swipe -

At the moment, Swipe is severely bugged and is doing very little damage at the moment.  At most, it’s best used for initial pick up and not much else beyond that.  Even with Swipe, you will still need to change targets often.  Obviously you should be using it when you can, but don’t rely on it to keep threat off AoEing DPS as well as target switching does.

Single Target Threat -

Use everything you have all the time (except maul if you’re low on rage).  If anyone gets even close to you it’s because you got RNG gibbed and had a streak of misses, dodges, and parries.  Single target threat is ridiculously good.

Survivability -

Let’s be honest here: Bears are fucking squishy until they get Thick Hide, and again when they get Savage Defense.  You don’t have any kind of cooldown until level 49 when you can talent Survival Instincts (Wtf is that Blizzard?).  I personally think it’s bull, but this post isn’t about what I think… It’s about how to tank effectively. :)

Use Demo Roar.  Keep it up at all times.  It won’t shave off much, but it will shave off damage.

If you have to, warn your healers that you will take a silly amount of damage on bosses so they’re ready for it. (pre-hot, shielding, already casting when you pull, etc)

If you’re running with a class that can stun, ask them to stun as often as possible.  Oddly enough, most early bosses aren’t immune to them.  If your group is accommodating, ask them to CC, or use roots to pull.  Just about every boss can be pulled alone, so make sure you do that.

___

That about wraps it up.  If I’ve forgotten anything, let me know and I will add more information.  My success with lowbie tanking stems from my experience, so it’s easy to forget some points.  And by success, I mean almost being able to handle this:

“Hay Reesi, I made friends for you!”

(For my UI info , visit this post.)

I was unable to complete Uldum and TH in full, but I got enough experience (and 85) out of it to write up a few paragraphs.

There are a few corrections and clarifications I need to make from my previous post.  You do not have to do all of Vash’jir to get into the instances there. Apparently I failed at going down the vortex when I tried last weekend.  Just swim into the sides of it and it’ll take you down.  I recommend getting sea legs first, at least, because the swim down takes a long time otherwise, heh.

There will be no rested experience available on launch.  It will all get reset.

If you can complete BRC in less than 20 minutes a run, it could yield better results when compared to Hyjal.  Especially if your server is very populated.  According to a few posts on EJ, the BRC option is really only good for 1 level.  Experience pretty much gets gutted when you hit 81.

If you are able to quest in a small group (1-2 other people), I really recommend doing so.  Mob XP is insignificant when you compare it to quest XP, and since mobs start to take a long time to kill past Hyjal(though there are a few mobs that take time to kill as well), the more fire power you have, the better.  Plus, splitting up for kill x number of mob quests is fairly ideal when faced with competition.

One last tip: There are a lot of cutscenes while leveling.  If you don’t want to spare the time, hit escape to exit out of them.

Moving on…

Uldum (83-84) – About 4 1/2 – 5 hr to complete (guessing)

Uldum is the second longest questing zone in Cata, so the sooner you get out of it into Twilight Highlands, the better.  That said, Uldum is about the zone where you’ll start replacing your gear with greens and blues (few quests in Deepholm will do the same – I replaced my 284 weapon with a blue from there… and cried a little.  It was very dramatic).

A lot of the quests in Uldum felt very grind-y to me.  There were the usual kill x number quests, but there were also the lovely loot quests with a medium drop-rate on said items you need to loot… and what seemed to be a limited number of mobs.

Oh, and an amazing Katamari quest:  Gnomebliteration!

I was admittedly singing this song while doing it.

(If you’ve never played Katamari… it is ridiculously addicting.)

Anyway… Again, the quest chains and breadcrumbs are fairly straight forward.  There was only one quest that had me hung up on progressing through the zone: On to Something Really it was just a case of “I didn’t read the quest” and got completely blocked because of it since it didn’t show up on the map quest tracker.  I’m so good at this game. :)

I only got about halfway through Uldum.

Twilight Highlands (84-85) – About 4 hours (guessing – possibly less to hit 85)

TH is the end zone.  You will be replacing all your gear with this zone, no questions.  I was only about 1/3 of the way in when I got 85 (starting from 84 1/4 or so), but TH just plain hits hard.  Pulling more than 1 mob at a time is dangerous.  TH is one of those zones where it’s good to be in a group.

I will say this: Horde have the better entrance quests/event into TH.  Much more epic than Alliance.  Lucky bastards.

Alliance have a quest called Dropping the Hammer.  Again, with a case of I-didn’t-read-the-quest-itis, I foolishly tried to go up to the floating rocks and kill off the guys I needed to.  They knockback.  Repeatedly.  Resulting in a dead druid.  Repeatedly.  Although one time I did get Going Down? Hop on the gryphon.  It saves lives.

TH also has its very own Ring of Blood, called The Crucible of Carnage.  You can’t solo this and doing it with less than 5 people is rough.  I’d most definitely have a full group for this.  The quests reward 100k+ XP per quest, and it nets you a large chunk of a level.  I have to say, the last quest for this is pretty damn well done.  The fight is easily better than any Wrath heroic boss ever was.

Unfortunately, there is no feral weapon reward .  The quest that has a good item is this one: Narkall, The Drake-Tamer. For the Staff of Draconic Pacification.

Even after you ding 85 in TH, I’d still complete it for the quest rewards.  I’m not sure how soon after dinging you can do Heroics safely.

And that’s that.  Cata leveling is fairly quick and, if you’re that kinda person, can be done in well under a day.  I believe it took me about 16-17 hours or so.

4.0.3a Revisited

November 25, 2010

How to get publicity:

Step 1: Post a silly amount of  waffle recipes in redundant QQ threads
Step 2: Make someone angry enough to report said Wafflings.
Step 3: Receive a 72 hour ban and consequently have your forum tank guide deleted
Step 4: ????
Step 5: Profit!!

In all seriousness, I appreciate everyone’s support.  It’s stopped me from raging about it all.  I’m okay with the temp ban and the deletion of my thread is nothing more than an annoyance.  It’ll be re-posted once my vacation is over.

Now onto the real reason for posting:  17% damage nerf, stamina nerf, SD nerf and bugged swipe.  I’m not sure how much I’ll have to say on each, and I doubt any of you will like most of it, but eh.  What’re you gonna do?

The damage hotifx I can completely understand.  Having played beta at 85, my damage, once vengeance came into play, was ridiculous.  That said, and I can’t really confirm this other than futilely comparing damage logs, Mangle was hitting much harder.  It did receive a buff in one of the beta builds and the nerf was from that buff, if anything.

Swipe is on a whole other page.  There seems to be a bit of the bug with base damage and, like always, is going unconfirmed by blizzard.  You can view the math on it here: http://us.battle.net/wow/en/forum/topic/1118442888

Stam nerf, as I said before, I’m fine with.  All it was was a hit to the ego.  And no, it’s not all that bears have.  We are no longer soak tanks and we do not need that large of a health pool, especially when our defenses have vastly improved.

SD most definitely felt overnerfed while tanking in ICC.  I’m not too pleased with this one.  I definitely felt my own mortality (more than once).  I didn’t like it.  Please don’t interpret that as me saying “woe is me, the sky is falling!”  I’m not saying that.  Bears have been quietly OP since Ulduar and I’ve enjoyed that.  It really comes down to irrational whining on my behalf.  I know we’re back in line, but that doesn’t mean I have to like not being blatantly OP. :)

It all comes down to this: It’s 2 weeks before Cataclysm comes out.  All of these numbers adjustments and nerfs (It is not just druids that are getting it.  You should see the warrior forums) are meant to be for level 85.  All of the imbalance that’s occurring now will even out relatively well in Cataclysm.

I’m not going to sugar-coat: Tanking will be a bitch for these two weeks.  I’m sorry if it turns you off to Bears and if you feel cheated.  Right now, it is what it is.  I can’t really say more than that.  With an expansion coming out very soon, we all just need to put up with the frustration.

Waffle Banned

November 23, 2010

If any of you have been following me today and yesterday on the new official community site, I have been posting Waffle recipes in threads comprised of QQ and whining about bear nerfs.

I ate the 72 hour banhammer for it about 20 minutes ago.

I laughed pretty hard.

I’ll keep posting updates here, don’t you worry.  First ever forum ban… For waffles.  They are serious business.

Azeroth Shattered!

November 23, 2010

Good News!  Patch 4.0.3a is hitting live servers today.  Despite all the doom and gloom and sky-is-falling mentality of a lot of bears, I am quite excited about this patch.  The whole of Azeroth looks absolutely fantastic, and those of you that haven’t seen it will (hopefully) be floored by the change. 

Time to hunt the skies for Deathwing.

Down to business.  As most of you are aware by now, Bears are getting a significant health nerf with this patch.  Swipe’s damage is being reduced and the Savage Defense change might be in as well (can’t find evidence to support this at this time).

Do not freak out, but here’s the changes:

  • Bear Form now provides 10% bonus health, down from 25%.
  • Leader of the Pack now heals for 4%, down from 8%.
  • Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.
  • Swipe (Bear Form) damage has been reduced by 20%.
  • Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.
  • Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.

I cannot stress enough how much the stamina nerf does not hurt us as a viable tank option.  Bears were unbelievably overpowered.  So much so on Beta, that Blizzard had to damage-tune bosses to be able to challenge bears (who were absorbing near-full hits), and at the same time practically two-shotting the other 3 tanks.  And if you’ve followed the Dev mission statement for Cata encounters, 2-shotting tanks to challenge healers, like it was in wrath, is not a well designed encounter.

The stam reduction will only sting a little.  And if you tell me “but we only have our stam armor and dodge! We don’t have parry or block!” so help me… I can’t finish that sentence in a nice way.  Bears have higher avoidance than the other 3 tanks at 85.  We do have less armor, correct.  Our block mechanic was slightly over-nerfed, but still completely good.  We have higher stance damage reduction.  We are the only tanks with a static magic damage reduction on top of it all.

You should also never forget that Bears tend to scale obscenely well throughout the tiers.  It’s exactly why we’ve had huge armor nerfs in BC and again in Wrath.

The swipe damage reduction, while at least not 50%, will most likely make aoe tanking obnoxious for the next two weeks.  I honestly can’t say if swipe should still be used in single-target, or not.  The spreadsheet I use has yet to be updated properly.  I’m fairly certain the rage cost was brought down to 15, but again, I’m not positive.

Vengeance not disappearing unless we enter cat form is <3.  Popping out to thorns or powershifting will no longer be detrimental in that regard.  Hurray. :)

Savage Defense, if it changes, is undocumented for now.  If it goes through, then your healers will probably notice a larger intake of damage.  Nothing game-breaking.  Yes, Mastery should still be stacked.

That’s pretty much all I have.  There have been reports of a ridiculous armor buff right before Beta went down.  I have no way to confirm this, though it is most likely an unintended bug.  (Aka, bears with 54k armor in 359s and other tanks with only 34-36k; Thick Hide talent in game reading 120% of armor.)

Happy Deathwing Hunting.