I haven’t done one of these in a couple of weeks. I blame being very, very busy. Or just wanting/needing a break. Not entirely sure which. In any case this is where I catch up on a couple of week’s worth of stuff.
Or where I talk about things you probably already know because I’ve been lazy.
The Agility Tanking Cloak now has Expertise instead of Dodge.
In other words, we won. After some passionate pleas by tanks of many different stripes (including Llarold, Theck, Omegal, and Tyvl) Blizzard finally caved and nuked that awful avoidance stat off of our tanking cloak. So you no longer have to feel bad for taking it ;)
Apparently the swap cost is expensive, so you might as well hang on to the tank one until farm, and then go back to the DPS one.
The Glyph of Frenzied Regeneration now costs 50 Rage, down from 60.
Ehhhhhhh. I had initially posited that you could keep it up 100% of the time and instead use DoC for your emergency healing. However this is entirely dependant on DoC being off of the GCD, otherwise it just won’t work. It’s still theoretically possible, but I don’t know if it would happen at this point.
Even then, definitely not in 25m.
Savage Defense: Increases chance to dodge by 45% for 6 sec. Maximum 3 charges.
This is a tooltip update and nothing more.
Tier T16 Itemization:
Man that’s dead sexy itemization right there. Ohhhhhh baby.
One extra note: we will be buffing the Tank (Indomitable) meta gem in a future build. We’ll be removing the haste scaling from its proc chance, but increasing its base chance by 50%. That should make it activate much more regularly, even for tanks who stack haste, than the previous iteration.
We recognize that a lot of tanks are preferring the DPS meta gem at the moment, and we’d like to correct that, but we’d like to do it by making you like the tank gem, not by nerfing the DPS gem.
So what had basically happened is that DPS LMG had stopped proccing for tanks. Apparently this was just a bug and was fixed (I think in the latest build). However they also “buffed” the Tank LMG. You’ll see why I used quotation marks in a second.
Tank LMG Uptime (Current – 553): ~36.82%.
Tank LMG Uptime (New): ~40.84%.
I even confirmed the 2nd uptime with a combat log. So it’s about a 10% buff at 553 gear for Guardians. That’s pretty dismal, especially since the DPS LMG is going to continue to get exponentially better the more Crit, Haste, and Vengeance we have.
Proving Grounds Update
I did some more Proving Grounds testing last week as well. In my first try I managed to get to Wave 36 on endless before I royally fucked up on the large Mantid wave and the healer promptly died. Haven’t gone back since I would have to re-clear the first 35 waves and that’s just annoying. Have any of you done the Proving Grounds on the PTR? How far did you get? What did you think?
In a strange twist I’ve had the opportunity to talk to Slootbag a lot recently, and one of the things he brought up was Guardians in 25m Heroic content. Apparently he’s been getting a lot of notes from guilds saying they’re plain avoiding bringing a Guardian to their 25m raids. This is strange to me since I haven’t heard anything since the start of ToT.
Now, I know this isn’t a problem in 10m. So what I’m trying to figure out is:
- Were you a Guardian in a 25m raid group? Were you asked/told to reroll?
- If you still play a Guardian in 25m, do you feel like you have EH issues? Do you feel like the Stamina buff will bandaid them enough until they can be addressed in the next expansion?
It’s much too late in the patch cycle to do a wholesale AM overhaul, but it would help me to know what you 25m Guardians think since I exclusively play 10m.
That’s all for this week, I look forward to your comments!