I promised I would do a roundup today….since I didn’t do one yesterday :( Anyways, this post is going to be all about Guardian specific Blizzcon stuff. Mostly. Kinda.
It should go without mentioning (but I’m going to mention it anyway) that the talents are not even in the “evaluation” stage yet. These are totally just high level ideas and should be taken as such. I don’t want to hear any complaints about real-world values or anything. Just look at them from a design point of view. For reference you can view all of these talents on WoWHead’s Druid Talent Calculator.
Touch of Elune
Instantly converts up to 60 Rage into up to 5000 absorption for 15 sec. Replaces Frenzied Regeneration.
I’ll be honest, I don’t see the attraction here. Let’s look at what we know about this talent from abilities that currently exist in the game:
- It will scale with Vengeance
- It will be mathematically weaker than regular Frenzied Regeneration
- It will have to work on both Magical and Physical damage
- I don’t see it being able to stack like Blood Shield
I know a lot of you have been clamouring for some sort of absorption mechanic (I’m on the other side of the fence on this) this entire expansion. I agree that it’s definitely easier to use than the regular version of FR, and probably preferred for those fights with high amounts (or pure) magic damage – Lei Shi is a good example – or bosses with high burst potential – Horridon is a good example of that – which makes it a situational choice. For day-to-day tanking there’s no reason to take this talent, at least how it stands now.
Might of Malorne
After using Enrage, the next attack against you will deal 50% less damage.
I’m pretty sure we can all see the problems with this one with one eye open.
- Enrage is on the GCD
- Tied to an ability normally used at the start of fights or before swaps
- Only affects one attack
So what are you supposed to do with this? Only use Enrage for abilities you can/want prevent damage from and have a cast time? That’s a woefully short list that can’t already be covered by Survival Instincts or Might of Ursoc. This talent just needs to get tossed, being totally honest here.
Will of Malfurion
Increases your Armor by 200% of your Agility.
This is just blatantly fucking overpowered. I’m going to use a real-world example to illustrate why in just a moment. However before we get there you have to remember that this example is relevant because the relative power of your character is not going to change after the item squish. Therefore this example should still be in the ballpark of what reality is going to be. I also make the following assumptions:
- No armor Meta
- Our current Mastery is ignored
- The armor gained from this talent is treated like Bonus Armor
- The bonus from Thick Hide is included in the total damage reduction
So here are some stats from my toon in Bear form:
- Agility: 22363
- Armor: 92075.9
- Physical DR vs L93: ~66%
Now see what happens with this talent:
- Agility: 22363
- Armor: 136801.9
- Physical DR vs L93: ~74%
Yeah, that’s not broken at all. That’s better than having a permanent goddamn Barkskin.
It’s a pretty safe bet that all of these talents are going to see changes once Beta starts. Don’t worry, I’ll keep you in the loop.
As I mentioned on the latest episode of Team Waffle we’re going to be seeing a new Mastery in the next expansion. Overall the developers weren’t happy with the fact that the Guardian Mastery was the only one without an active mitigation hook attached. I wouldn’t be surprised if some sort of damage smoothing mechanic attached to Savage Defense was implemented. That would give us more control over our damage intake. I just hope that it also applies to specials and not just melee attacks.
I also made a point to bring up 1shot combos like Horridon. I was told that they’ve learned a lot this expansion, and things like that shouldn’t really occur in the future.
Vengeance is being changed to only power active mitigation mechanics, and will no longer grant attack power. In exchange, the developers plan on giving Mastery some sort of offensive benefit to tanks – as well as a defensive one. This should allow tank DPS to continue to scale with regular DPS. In theory we shouldn’t run into another Wrath-era problem. Only time will tell though.
Nothing much to really see here. I should note that some sort of miss mechanic will still exist for DPS attacking from the front. However tanks will have a passive that negates this penalty, because having that kind of penalty for tanks is HORRIBAD.
As she announced in her recent vlog, Reesi is going to come back to TiB in the next expansion. Both Buraan and I will still be here as well, don’t worry. ALL HAIL THE MOMMA BEAR!